package com.mathdroid.model.abilities.specs.sniper;

import com.mathdroid.model.abilities.Ability;

public final class RapidFire extends Ability {

	/**
	 * Generated UID.
	 */
	private static final long serialVersionUID = -954774477316813238L;

	public RapidFire() {
		this.setName("Rapid Fire");
		this.setRequiredTalent("Rapid Fire");
		this.setIconName("lockandload");
		this.setResource("Energy");
		this.setDescription(
				"Immediately finishes the cooldown on Series of Shots " +
				"and triggers the next Series of Shots without a cooldown.");
		this.setCooldownMs(90000d);
		
		this.setTrainableLevel(40);
	}

	@Override
	public double getMinPeriodic() {
		return 0;
	}

	@Override
	public double getMaxPeriodic() {
		return 0;
	}

	@Override
	public double getMinDirect() {
		return 0;
	}

	@Override
	public double getMaxDirect() {
		return 0;
	}
}
